markerless motion capture at every desk

We believe that technology should enable creativity, that it should be at the same time simple and powerful, and that it should be accessible to everyone.
Now for the first time you can capture facial animations that are realistic and emotional, with a system that is affordable and easy to use.


What We Do

Our software analyzes the face motions of an actor, and describes them as a mixture of basic expressions, plus head orientation and gaze. This description is then used to animate virtual characters for use in movie or game production. We have astonishing real time tracking and a high quality offline post-processing in a single, convenient application.

Our Users

Our customers come from the television, movie, commercials, and game production, where faceshift is employed for virtual production, post-production, and content creation. Faceshift also supports live streaming, which lead to a fast adoption by artists using it for interactive installations.


What is happening

We are happy to announce that faceshift can now easy be accessed via the maya webstore
Featured in the Maya Appstore

Our free maya plugin is featured in the new autodesk appstore. The plugin can be used in conjunction with faceshift …

faceshift is going to FMX
FMX 2013

So we’ve been to FMX 2013, and we met a lot of exciting people there. First, let me show you …

faceshift used live in the show "toutes tax comprise", here a behind the scenes (or rather below the frame) view of the setup.
faceshift live on TV

We have been live on TV. The Swiss Science Show “Toutes Taxes Comprises” was moderated by an avatar driven by …

GDC2013
GDC Wrapup

We’ve been to GDC, and demoed an alpha of faceshift 1.2 to big and small studios. And I’m happy to …